Remove Alpha Remove Code Remove Pixel
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. For users of previous alphas, we don't always have compatibility code to ease transition. alpha builds.

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This is the first alpha to include export templates for the Web platform again. Re-enable per-pixel transparency support on Linux, macOS, and Windows. For users of previous alphas, we don't always have compatibility code to ease transition.

Alpha 52
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Practical Tips for Optimizing Ray Tracing

Nvidia

This can be partially achieved using a bindless resource model where all required resources are available directly from the shader code on GPU without explicit CPU-side bindings. Alpha tested geometry. High-poly geometry, with alpha testing like hair and fur, can be challenging for direct tracing.

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[Tutorial]Outer Stroke Effect for 2D Sprites

Cocos

Principle Since it’s an outer stroke, it doesn’t occupy the pixels of the original image to draw the edges. Remember the previous article, where we used the image’s Alpha to find edges, determining whether there were pixels with Alpha of 0 around the image. Here, we take the opposite approach.

Sprite 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

Shaders 90
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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Download the project source code for free at: [ CocosCyberpunk ] Many articles talk about the differences between Forward Rendering and Deferred Rendering on the Internet. which is where the term “Deferred” comes from.

Render 52
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Making shaders more accessible

Mircosoft Game Dev

Our sprite is 32x32 pixels in size, and it must be drawn at some position. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. This code no longer runs in the CPU, in fact it runs on the GPU! This process is done in the fragment program (pixel shader in DirectX terminology).

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