Remove Alpha Remove Collision Remove Graphics
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Sprite Object Shape question

Cocos

I had tried the mask method already with no luck… but you mentioning it here pushed me to go try it some more… actually, I still had no luck using the graphic stencil… but the graphic ellipse did the trick perfectly! You saved me so much time!

Sprite 40
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Signed Distance Fields (or SDF), are one of the new trendy algorithms in 3D graphics. while(accum < max_dist) { float d = texture_sdf(at); accum+=d; if (d < 0.01) { break; } at += d * dir; } float alpha = 1.0-min(1.0,accum/max_dist); accum/max_dist); if (accum < fade_margin) { alpha *= max(0.0,accum Beginning Godot 4.0

Engine 55
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Lesson 4: Creating and Using Scripts

Game Designing

Beyond that, scripts can be used to create graphical effects, control the physical behavior of objects, or even implement a custom AI system for characters in the game. So if there was collision to happen in the scene, this would have a method to handle it. You could just do five, which is alpha five.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) It has built-in collision, occlusion and navigation polygon editors, together with the possibility to extend the resource using a tool script to have control over what subtiles do.

Render 52
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

To implement these different behaviors we could do some complex operations per pixel and possibly index pixels of the skymap and surrounding objects multiple times , but because graphic programmers are very empathic creatures we don't want the PC to do more work than necessary to achieve a believable effect.

Pixel 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

After finishing up her work on the sacred crystals, Shelly then tried her hand at creating a couple "Game Save" icons and graphics to be used throughout the Kristala game. For the graphics below, Shelly utilized the bright green of the nature-loving Nisargans.

Dev 52