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Dev snapshot: Godot 3.2 alpha 1

Mircosoft Game Dev

alpha 1 , our first milestone towards the next stable installment of our free and open source game engine. This first alpha build comes relatively late in our planned release schedule, mostly because of work done on our official build infrastructure to adapt to 3.2 release, we are now happy to release Godot 3.2

Alpha 52
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 We're working towards finalizing the feature set for 4.0

Alpha 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This is the first alpha to include export templates for the Web platform again. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Fix alpha hash by correcting typos and doing calculations in object space ( GH-68673 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ).

Beta 110
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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 Rendering: Fix alpha scissor support with depth_draw_opaque ( GH-58959 ). branch for use in production. Last month's 3.4.3 We encourage all users to upgrade to 3.4.4.

Render 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ). GDScript: Fix getting type from PropertyInfo for Variant arguments ( GH-70644 ).

Beta 85