Remove Alpha Remove Debug Remove Texture
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ).

Beta 110
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Maintenance release: Godot 2.1.3

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. alpha format. Nodes: Implement texture flip parameters for Particles2D. Windows: Fix debugging when offline. iOS: Implement core motion API.

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Does Spine work with USE_INSTANCING?

Cocos

v_instancedCol1; col2 = v_instancedCol1; col3 = v_instancedCol1; #else col1 = u_col1; col2 = u_col2; col3 = u_col3; #endif o *= texture(cc_spriteTexture, uv0); vec4 mask = vec4(texture(maskTex, uv0).rgb, Cocos version: 3.8.1 Spine version: 3.8.99 rgb, 1); o.rgb = mix(o.rgb, col1.rgb, Spine version: 3.8.99

Texture 40
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Godot 4.0 optimization progress report

Mircosoft Game Dev

Numbers are using debug (numbers on release are lower, but when I started optimizing, Godot had problems running on release, so it's difficult to compare). Optimized texture formats. For many algorithms, used smaller texture formats to reduce bandwidth. As we are approaching an Alpha release, Godot 4.0

Culling 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ).

Beta 85
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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

which should soon see a new alpha build. A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. Debugging: Many improvements to the editor's debugger and display of complex types. Highlights.

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