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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

items” that was chosen back during alpha when it was first created. Although introduced in pre-alpha as a potential balance mechanism, this was only ever used for one item (Dirty Datajack!), An ancient demo image from Cogmind pre-alpha with a deteriorating item state listed on a hypothetical item.

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Maintenance release: Godot 2.1.3

Mircosoft Game Dev

Nodes: Add modulate (color) to TileSet tiles. alpha format. It might also crash on some projects, it was only tested on simple demos so far. Editor: Several enhancements for the tile map editor. alpha currently has no support for OpenGL 2.x Nodes: Add ability to change A-star cost function. exporter to Godot 3.0

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) Here is an example using the older 3D platformer demo: VR support. Auto-tiling in tile maps. Bullet Physics backend. IPv6 support.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Check out the video!

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