This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.
alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It's already been 2 months since 3.5 Between biweekly 4.0 x branch and this new 3.5
alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).
alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).
alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). stb_vorbis 1.20, wslay 1.1.1).
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). stb_vorbis 1.20, wslay 1.1.1).
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). stb_vorbis 1.20, wslay 1.1.1).
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). stb_vorbis 1.20, wslay 1.1.1).
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). stb_vorbis 1.20, wslay 1.1.1).
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). stb_vorbis 1.20, wslay 1.1.1).
Improve Culling: Portals (rewrite as polygon-based) and Rooms. Mid-Processing is the effects that are applied in the middle of rendering, before alpha pass and post-processing. Implement the new version of the Godot SVO-based Light Baker. Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles.
TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99. C# support is still in alpha so backward-incompatible improvements are still allowed in this branch (and will happen). As a workaround please set any scene as a main scene and you can run individual scenes like normal. See #16937 for details.
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES2: Batching - Fix FORCE_REPEAT not being set properly on npot hardware ( GH-40410 ). Windows: DirectInput: Use correct joypad ID ( GH-40927 ).
It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) It has built-in collision, occlusion and navigation polygon editors, together with the possibility to extend the resource using a tool script to have control over what subtiles do.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content