Remove Alpha Remove Development Remove Polygon
article thumbnail

Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming , spent the last five years creating the upcoming Dungeons & Kingdoms. The fact that it took him over five years to get to the point that it’s nearly ready for Early Access is largely due to learning the ropes of game development along the way.

Dev 145
article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically. The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power.

Content 95
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Here's a Release Candidate for the upcoming Godot 3.2.3 API documentation updates.

article thumbnail

Ultima Online’s 25th anniversary

Raph Koster

The session was very informal — don’t expect a lot of actually useful development takeaways, five things that went well and five poorly in Gamasutra-approved format, any of that. Since that list was put together, I’d also add “A Brief History of Murder,” which is over at Game Developer. The alpha logo.

article thumbnail

Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Here's a third Release Candidate for the upcoming Godot 3.2.3

Bug 52
article thumbnail

Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It's already been 2 months since 3.5 Between biweekly 4.0 x branch and this new 3.5

Beta 52
article thumbnail

Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). As such these commits are not part of this 3.2.3 A new 3.2.3

Bug 52