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alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 beta 1, and to do so we're having a (last?)
Edit 2020-07-30: We found that 3.2.3 GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). As such these commits are not part of this 3.2.3 RC 2 build: changelog between 3.2.3
Bastiaan and Andreas' main focus currently remains with the OpenVR SDK allowing them to use Godot with SteamVR - that interface will likely be available in the upcoming alpha build. It allows to navigate through the scene with FPS-like controls (WASD) and will be pretty useful to get a better view of your 3D levels. x until the 3.0
In this post we are going to take a look at materials in depth, explain how to create, edit, and use them in our games. But if you’re creating a FPS game for example, or any other game from any genre, you’re going to use texture materials as well. Please note, this post is not for complete beginners. Texture Materials.
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