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Dev snapshot: Godot 4.0 alpha 11

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Note: There was a change in the internal format that PNG files get imported to, which you might experience as projects from earlier alphas reporting broken dependencies. alpha builds. Known issues. milestone.

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Fantasy Strike Expo 2016

Sirlin

Tabletop tournaments: Yomi (2nd Edition) Pandante (2nd Edition) Codex (All available at sirlingames.com ) Video game tournament: Fantasy Strike (fighting game, pre-alpha stage of development) (Available ahead of time to $25+ patrons on Patreon ) Get a sneak peek at our fighting game! Note that this is not just a local event.

Fantasy 52
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[CC 3.7.3] Shader Error?

Cocos

Now, back to the issue, I think, only “cc_matWorld” is used from #include <builtin/uniforms/cc-local> If I commented both of these lines, there were no error. Edit: mySprite.effect contents: // Copyright (c) 2017-2020 Xiamen Yaji Software Co., So, I just copied from the built-in sprite effect file to mine.

Shaders 40
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Cost-Cutting Tips for Low-Budget Film Productions

Filmustage

Location scouts should start by tapping into their networks and local connections. Local theater groups and film schools are a great way to get committed performers facing low-budget filmmaking challenges. DaVinci Resolve's free version gives you professional-grade editing capabilities at no cost.

Film 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

The vert function on line 37 uses UnityObjectToClipPos which will transform the mesh vertex position from local object space to clip space. The properties on lines 5 and 6 will allow us to edit these values in the Inspector tab. But what’s important to remember is to have the alpha channel option on the shader. && col.r

Shaders 90
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Godot 3.0 new internals, progress report #4

Mircosoft Game Dev

Local resources. Resources can now be marked as local to the scene. Better project settings editing. Next months will be focused in closing the remaining renderer features and stabilizing Godot for an alpha release. Better locking. This is another area where breaking compatibility helped a lot. Seeing the code.

Code 52
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Godot reaches 2.1 stable!

Mircosoft Game Dev

Thanks to the development work done by Alket Rexhepi and Bojidar Marinov , this frontend will soon reach the alpha status and be announced officially, so that all community members can start submitting assets to the library. Editing such properties is possible too, but changes won't be saved (use regular live editing for this).

Asset 52