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ALTERA - closed alpha v0.14.1 released!

Indie DB

Closed Alpha v0.14.1 Average FPS should now improve by at least 50%.Now Significant performance optimization. Now you can enable or disable software ray tracing feature.

Alpha 98
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Planet Coaster Crashing, Not Starting & Low FPS: How to Fix

Game Errors

It seems that this issue was not in the alpha version of the game and that it appeared now. If you have one of these issues, you might be unable to get over 20-30 FPS or sometimes your FPS drops very low and you can’t play the game. Users are encountering crashes both in career mode and in sandbox mode.

FPS 95
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Dev snapshot: Godot 4.0 alpha 17

Mircosoft Game Dev

alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 beta 1, and to do so we're having a (last?)

Alpha 52
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Optimize Vegetation Generation

Mnenad

Step by step to dense vegetation and acceptable FPS. The big problem was (and still is in some cases): HOW CAN WE GENERATE DENSE VEGETATION AND PLACE IT FAST AND WITHOUT TO MUCH FPS DROP AFTER THE GENERATION PROCESS ? In my case I had terrible FPS with just some thousand mesh instances. FPS on my machine.

Mesh 52
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Progress report April/May 2017

Mircosoft Game Dev

Bastiaan and Andreas' main focus currently remains with the OpenVR SDK allowing them to use Godot with SteamVR - that interface will likely be available in the upcoming alpha build. It allows to navigate through the scene with FPS-like controls (WASD) and will be pretty useful to get a better view of your 3D levels. x until the 3.0

Alpha 52
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES2: Batching - Fix FORCE_REPEAT not being set properly on npot hardware ( GH-40410 ). Build HTML5 templates with threads_enabled=yes to test it.

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES2: Batching - Fix FORCE_REPEAT not being set properly on npot hardware ( GH-40410 ). GLES3: Fix OpenGL error when generating radiance ( GH-40558 ).