Remove Alpha Remove Graphics Remove Mesh
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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

This breakthrough has made real-time path tracing—the next frontier in video game graphics—possible. Since that announcement, 28 top games and applications now use DLSS 3 to deliver realistic graphics with incredible performance, including A Plague Tale Requiem, Portal with RTX, and Cyberpunk 2077.

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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GLES2 and GDNative, progress report #5

Mircosoft Game Dev

A skeleton in computer graphics is usually a tree-structure of bones, where each bone is either a root bone without a parent, or it has a parent. In order to deform the mesh according to the bone transforms, each vertex (generally "point of a triangle") can be influenced by up to 4 bones. CPU-calculated skeletal animations.

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Fog Volumes arrive in Godot 4.0

Mircosoft Game Dev

alpha 1 and later. For example, here is a view of Crytek's popular Sponza scene (well, popular among graphics developers). What makes the approach so fast is that you only calculate lighting for the cells in the froxel buffer and then, when drawing meshes, you only need to look up the fog value from the froxel buffer.

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Lesson 4: Creating and Using Scripts

Game Designing

Beyond that, scripts can be used to create graphical effects, control the physical behavior of objects, or even implement a custom AI system for characters in the game. By default, it needs to render, so it needs its mesh renderer as well as it comes with a collider by default. You could just do five, which is alpha five.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) In Godot 3.0,

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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

Enable the use of any-hit shaders only for those geometries that need it; for example, to do alpha testing. Invoking any-hit shader, typically for performing alpha testing, for non-opaque triangles interrupts hardware intersection search. Consider alpha testing instead of blending. Instances should share the base mesh BLAS.