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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.

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2022: A Retrospective

Mircosoft Game Dev

was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork. After it, 17 alphas followed in total. The work of Godot 4.0 begun in 2019 when I forked it after 3.1 Early in the year, we released Godot 4.0

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

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2022: A Retrospective

Mircosoft Game Dev

was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork. After it, 17 alphas followed in total. The work of Godot 4.0 begun in 2019 when I forked it after 3.1 Early in the year, we released Godot 4.0

Alpha 109
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D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. However, the situation is now good. This gives me freedom in level design and saves work making tiles… tileable. Interactive elements will be placed using the in-game editor.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Frame generation is the latest evolution.

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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

Full Unity 2D Game Tutorial 2019 – Mini Map Render Texture. Our Camera is still working like a normal camera, we want it to render its view to an image instead of to us the player. In order to do that we first need to make a render texture. To display our new mini map render texture we will be using the canvas UI.

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