Maintenance release: Godot 3.0.1
Mircosoft Game Dev
FEBRUARY 25, 2018
It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. C# support is still in alpha so backward-incompatible improvements are still allowed in this branch (and will happen). This is helpful for CI pipelines. Type icons are back!
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