article thumbnail

Dev snapshot: Godot 4.0 alpha 11

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Note: There was a change in the internal format that PNG files get imported to, which you might experience as projects from earlier alphas reporting broken dependencies. alpha builds. Known issues. milestone.

Alpha 52
article thumbnail

Practical Tips for Optimizing Ray Tracing

Nvidia

The attributes are associated with each geometry part for resource bindings and shading accessed through a local root signature. TLAS instances can be more efficient for tracing if their local bounding boxes are axis-aligned. Alpha tested geometry. The shader identifier alone requires 32 bytes of storage.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Shader display problem

Cocos

1.0], editor: {type: color} } endColor: { value: [1.0, o.r = o.g = o.b = gray; #endif #if USE_HORIZONTAL o.rgb *= mix(startColor, endColor, vec4(uv0.x)).rgb; rgb; #endif #if USE_VERTICAL o.rgb *= mix(startColor, endColor, vec4(uv0.y)).rgb; 1.0], editor: {type: color} } endColor: { value: [1.0,

Shaders 52
article thumbnail

Shader Problem in IOS

Cocos

pos = inTransform * pos; //cc_matViewProj * #endif uv0 = a_texCoord; #if SAMPLE_FROM_RT CC_HANDLE_RT_SAMPLE_FLIP(uv0); #endif color = a_color; vec2 singleStepOffset = vec2(3.0/4096.0, sum.r); // o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0); #if IS_GRAY float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;

Shaders 40
article thumbnail

5 Major Stages of Game Testing 

iXie gaming

Stage 2: Alpha Testing As the game develops, alpha testing becomes a crucial stage where our QA team carefully examines the main parts of gameplay. Core Functionality Testing Alpha testing focuses on the core features of the game. Smoke Testing Before starting alpha testing, we do smoke testing.

Beta 52
article thumbnail

Norsfell builds ‘Tribes of Midgard’ Viking empire with Amazon GameLift

AWS Games

The following year, the Norsfell team submitted their concept to the Montreal Ubisoft Indie Series annual competition for local independent game studios—and won. Ahead of the game’s first alpha build release in March 2019, Norsfell adopted a backend comprising Amazon API Gateway , AWS Lambda , and Amazon GameLift.

Build 116
article thumbnail

[CC 3.7.3] Shader Error?

Cocos

Now, back to the issue, I think, only “cc_matWorld” is used from #include <builtin/uniforms/cc-local> If I commented both of these lines, there were no error. I’m just learning how a shader works. So, I just copied from the built-in sprite effect file to mine. But, everything stopped working as intended.

Shaders 40