Remove Alpha Remove Localization Remove Mesh
article thumbnail

Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Parallel mesh processing for instance data generation. Better GPU utilization using batched vertex data processing for dynamic meshes.

article thumbnail

Does Spine work with USE_INSTANCING?

Cocos

Maybe spine outputs skinned meshes that don’t support instancing? I’m wondering if it’s user error, or working as intended. Either way, thanks for your time! Cocos version: 3.8.1 Spine version: 3.8.99 rgb, 1); o.rgb = mix(o.rgb, col1.rgb, rgb, mask.r); o *= v_light; ALPHA_TEST(o); return o; } }% Cocos version: 3.8.1 Spine version: 3.8.99

Texture 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

The vert function on line 37 uses UnityObjectToClipPos which will transform the mesh vertex position from local object space to clip space. The idea here is that we’re going to use the alpha channel of the material color to make the material transparent. Then we indicate the end of the shader code on line 47 with ENDCG.

Shaders 90
article thumbnail

GLES2 and GDNative, progress report #5

Mircosoft Game Dev

In order to deform the mesh according to the bone transforms, each vertex (generally "point of a triangle") can be influenced by up to 4 bones. this was solved by having copies of the meshdata, then modifying the mesh itself with the bone transform information. made separate alpha pass use custom blending modes.

Shaders 52
article thumbnail

Lesson 4: Creating and Using Scripts

Game Designing

By default, it needs to render, so it needs its mesh renderer as well as it comes with a collider by default. Like for example, we have the mesh renderer that we have up here. (01:55) So if I type scale, you can see there’s no scale variable, but we have local scale that’s good enough. We can even delete it.

article thumbnail

Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

These include: UStaticMeshComponent to render a plane mesh on which we'll set a dynamically created material instance. To create a UStaticMeshComponent in a similar way, start by finding the Plane mesh among Unreal Engine basic shapes using FObjectFinder. If the search succeeds, set the Plane as the component's static mesh.

Data 87
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. It has been a long road to Godot 4.0

Beta 52