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Dev snapshot: Godot 4.0 alpha 11

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Note: There was a change in the internal format that PNG files get imported to, which you might experience as projects from earlier alphas reporting broken dependencies. alpha builds. Rendering: Fix usage of FSR 1.0 ( GH-62475 ).

Alpha 52
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Practical Tips for Optimizing Ray Tracing

Nvidia

Some ray-traced effects, like reflections or shadows, require support for out-of-frustum objects for rendering accuracy. The attributes are associated with each geometry part for resource bindings and shading accessed through a local root signature. Alpha tested geometry. Parallel mesh processing for instance data generation.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. The ZWrite Off and ZTest Greater are responsible for making the shader render the material behind other objects.

Shaders 90
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Shader Problem in IOS

Cocos

I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

Shaders 40
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Shader on IOS error

Cocos

I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 902 17:39:35 [ERROR]: Sampler binding at set 2 binding 2 is not bounded. t[i] += 1.0;

Shaders 40
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Godot 3's VR and AR support

Mircosoft Game Dev

With Alpha 2 now out and C# rightfully stealing the spotlight for this release, there is another long awaited new feature that has been added to Godot: VR support. Part of the Alpha 2 release is the ARVR Server architecture that makes VR and AR possible in Godot. release at this time. The ARVR Server. arvr = true. New ARVR nodes.

Alpha 52
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Vulkan progress report #7

Mircosoft Game Dev

While not entirely rendering specific, a lot of nodes are being renamed. Accurate frame render time. you can only see the frames per second that takes rendering the whole editor. This is very misleading and not representative of rendering performance. Alpha is still some months away, but it's getting closer every day!

Render 52