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Add-on: The NPC Editor - by Yael Atletl, Tools Programmer. I’ve been a developer at Moonwards for 2 years now and though I’ve had many roles and done many things, from debugging, refactoring code, networking, fixing materials and more, lately I’m the NPCs and tools guy. The NPC Editor creates State Machines and Behavior trees.
If you're just tuning in, you may not have known that we unveiled a pre-alphaalphaalpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! Gustav is a friendly NPC you'll encounter along your journey through Ailur. Animation / Rigging / Game Production.
This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs!
Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. You can get a look at the full teaser in our Game Production section below, but for now, here's a sneak peek at one of the frames Shelly worked her magic on.
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