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Sony seeking growth by bringing more first-party games to other platforms

GamesIndustry.biz

PlayStation is looking at bringing more of its exclusive first-party titles to other platforms, such as PC, in an effort to grow its games business. A potential driver for [growth] is the first-party title generation because in the past we wanted to popularise consoles," Totoki said (as transcribed by Seeking Alpha ). billion ($6.5

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Hypersonic Laboratories raises $7m for modding platform Helix

GamesIndustry.biz

The sandbox platform aims at facilitating the creation of role-playing mods and servers. Helix is due to launch in a closed alpha later this year. AppWorks, WTIC, KB Investment, and Alex Ekvall also contributed to the round, with the funding going towards further development of Helix. Read more

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RavEngine C++ Game Engine

Game From Scratch

GameFromScratch.com RavEngine C++ Game Engine RavEngine is an open-source cross platform C++ 23 based 3D game engine for Windows, Mac, Linux, Android, iOS and more. It is considered an early alpha and should not be used in a production capacity.

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Newzoo looks at different generations • Mobile most popular among all ages

PreMortem.Games

Gen Alpha (born 2010 or later / 10-13 y.o.) For Generation Alpha, video games are the number one source of entertainment, with 22% of their leisure time spent on gaming. That percentage jumps to 94% for Gen Alpha and 90% for Gen Z (with 93% and 88% engagement respectively). Only 5% of them play on all 3 platforms.

Mobile 129
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Andrew Byatt and Dominic Wheatley on Evercade’s success and their retail plans for Blaze’s expanding line of retro consoles

Game Development News

The Evercade platform, augmented by the Game Boy-inspired Super Pocket last year, is about to enjoy a refresh to its console and handheld hardware ahead of an arcade-style system, the Evercade Alpha, joining the line-up at the end of the year. The revised systems, the EXP-R and VS-R, will be bundled with the Tomb Raider …

Console 105
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Dev snapshot: Godot 3.2 alpha 2

Mircosoft Game Dev

We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. alpha 2 as a second snapshot, fixing various issues from the last build. We thus publish Godot 3.2

Alpha 52
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Dev snapshot: Godot 4.0 alpha 8

Mircosoft Game Dev

Another fortnight, another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. and binutils 2.37. Known issues. macOS builds in 4.0

Alpha 52