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Some very basic tips: Rather be sure how much polygons you need before-hands and keep it as low as possible. The polygon reduction object from Cinema4D does not reduce the polygon count effectively. So, I started to remodel some meshes in Cinema4D, my prefered 3D modelling software.
alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It's already been 2 months since 3.5 Between biweekly 4.0 x branch and this new 3.5
alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. You can create a batch script or shortcut to automatically start Godot from a console as in previous releases. Like with 4.0
alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. You can create a batch script or shortcut to automatically start Godot from a console as in previous releases. Like with 4.0
alpha builds , we're trying to release 3.5 You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. You can create a batch script or shortcut to automatically start Godot from a console as in previous releases. Like with 4.0
The editor fails to auto-complete enums from autoloaded external scripts. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99. C# support is still in alpha so backward-incompatible improvements are still allowed in this branch (and will happen). This will be fixed in 3.0.2.
which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. It is now possible to fully script Godot using C# , using your favorite IDE and the latest version of the language.
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