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RPG Asset Mega Bundle

Game From Scratch

GameFromScratch.com RPG Asset Mega Bundle The RPG Asset Mega Bundle is a huge collection of RPG and Sci/Fi themed 2D assets from GameDev Marketplace. The bundle is described as: Create the 2D fantasy RPG or sci-fi adventure you’ve been dreaming of!

Asset 68
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Complete guide to Unity 2D animation

Game Development for Beginners

Unity is a very powerful Game development tool and in recent years Unity has put some efforts to help developers animate and model their game assets inside Unity. Unity 2D animation has grown a lot, now you can animate a 2D sprite using skeletal animation in Unity. In this tutorial, we will see how to.

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Missing Assets not logged in Cocos v3.8.3

Cocos

Hi, When there’s missing assets (sprites/animation…), it doesn’t seem to get logged in the Console. It used to give warnings when opening the scene in Cocos Creator v2. Is this by design?

Asset 52
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Sprite Outline Shader in Unity

Febucci

In this “Unity Sprite Outline” tutorial we’ll discover how to create both a “Sprite Innerline” and a “Outer Sprite Outline”. Simply, the Inner Sprite Outline shader is drawn “inside” the sprite, while “Outer” is the opposite. Get it on the Unity Asset Store. Inner Sprite Outline HLSL. Amplify Shader.

Sprite 52
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Missing Assets not logged in Cocos v3.8.3

Cocos

Hi, When there’s missing assets (sprites/animation…), it doesn’t seem to get logged in the Console. It used to give warnings when opening the scene in Cocos Creator v2. Is this by design?

Asset 40
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D20 RPG – Combatants

The Liquid Fire

Overview This lesson is focused on adding some art assets to represent our combatants. We will add animated sprites to represent both a hero and monster. It includes a collection of prefabs, scripts and sprites that we can use to play with. New Sprites There are three new sprites included.

Demo 52
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Best Practices for Boosting Cocos Creator's 2D Game Performance

Cocos

I’m specifically coping with the following difficulties: Frame rate decreases: I’m seeing noticeable frame rate drops when I add more sprites and animations, particularly on devices with lesser specs. What methods are there for maximising the performance of sprite animation and rendering?

Sprite 40