Remove Animation Remove Baking Remove Prop
article thumbnail

From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

But how exactly does a simple sketch transform into a fully animated, game-ready asset? Games like Cuphead benefited from a strong visual direction upfront, ensuring a seamless execution of its hand-drawn 1930s animation style. This stage ensures models, textures, and animations function seamlessly in real-time environments.

article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Retopology is an essential step in creating 3D models for animation, games, and other interactive media. What is level of detail (LOD)?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Little Racer – 3D Art

The Knights of Unity

What’s more, it’s easy to imitate movement by creating a simple animation, as we did in the booster’s model. Players are able to create their own tracks using road parts, obstacles and props. Creating animations for animals wasn’t an easy part. Majority of props work on the same principles as the rest of assets.

Art 52
article thumbnail

A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What are the common technical pitfalls to avoid with regard to font choices, text string composition (especially regarding item names), baked-in text, etc? Organization.

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

They're small little bottles that blend-in with junk prop set dressing from a distance. where the main drawback is you're still vulnerable during the 2 second execution animation. And they usually do! Like 2-4 piles per arena. but health pickups aren't big glowing breadcrumb items (unlike shooters today). see screenshot above).

Fighting 130
article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Rigging / Animation. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs!

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

If you've been keeping up with our dev blogs over the past couple issues, you'll know that we've been working hard to come up with a way to create realistic-looking fur for our various animal-like characters. link] Rigging / Animation. Convenient, right? In March, we welcomed our friend Shelly back to the ACS team.

Dev 52