Remove Animation Remove Baking Remove Sprite
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

Beta 77
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Billboard Sprites reduces GPU processing through the use of simple models for distant objects. The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance. Optimizing Animations for Smooth Performance Animations add realism but can strain multiplayer performance.

Games 78
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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

Additionally, employing sprite sheets can help manage particles efficiently by combining multiple images into a single texture, minimizing draw calls and improving performance. Techniques like pre-computed lighting and baked animations can also reduce the computational load.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Revamped animation editor. Use baked lightmaps instead. Revamped animation editor. The animation editor has also been completely rewritten to ensure a much better experience. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Optional typing in GDScript.

Feature 52