Dev snapshot: Godot 4.4 beta 3
Mircosoft Game Dev
FEBRUARY 7, 2025
Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Core: Add explicit error messages to Multimesh functions ( GH-101109 ).
Let's personalize your content