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Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). Animation editing was one of the first distinctive Godot features. All is done transparently by simply animating property states. A bit of history.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. A lot more.

AAA 145
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. The in-game bits - the low-poly characters moving, talking, and animating - were cheaper and easier to build, so they could be changed significantly later in the dev cycle.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Builds, adjusts, and maintains animation skeletons for animators to make motions with. Sometimes called “ technical animator ”. Animator : [ Sculptor of time ]. Storyboard Artist : Maps out how cinematics should look. This may be as broad as all of engineering, or as small as just the cinematic design subteam.

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Fantasy Strike patch notes, August 2016

Sirlin

Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training. VALERIE --New animations for almost everything: idle, f+A, A, b+A, C, jump B, and jump C.

Fantasy 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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Top 10 Tools Every Game Developer Needs  

iXie gaming

These tools allow the artist to create stunning cinematic features and gameplay sequences without the need for any specialized engineering knowledge. You Mostly use it for making 3D models, adding texture to your 3D models as well as rigging and animating them. You can use it to develop games and the personal edition is free.