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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Bug reports.

Beta 101
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Dev snapshot: Godot 4.0 beta 6

Mircosoft Game Dev

Tokage greatly optimized the animation blend tree process, which should give a nice performance boost on complex animations ( GH-68593 ). Some of the most notables feature changes in this update are: Animation: Optimize animation blend tree process ( GH-68593 ). Core: Fix polygon generation in BitMap ( GH-68732 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Bug reports.

Beta 78
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Unfortunately, we also have to rollback one of the core animations features. This decision allows us to better focus efforts of the Animation team on stabilizing other features. This is a bug and should be solved eventually (so that you can --export-debug or --export-release directly from a Git checkout without.godot folder).

Beta 99
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Fantasy Strike patch notes, August 2016

Sirlin

Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training. The dragon’s character model is an unfinished, low polygon version.

Fantasy 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable

Polygon 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. We released Godot 3.3 a few weeks ago , and feedback so far has been pretty good!

Polygon 52