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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. At Electronic Arts he did the graphics in Will Wrights team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars.

Pixel 104
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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Sony will always keep a foot in electronics.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. At Electronic Arts he did the graphics in Will Wright’s team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars.

Pixel 160
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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? Assumptions 1) We’re building a classic 2D point-n-click adventure game. 2) We’re hiring real employees to build the game.

Retail 130
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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? 1) We're building a classic 2D point-n-click adventure game. 2) We're hiring real employees to build the game. 6) We're going to build the game in a year. Assumptions.

Retail 100
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. I’m not very comfortable with self-promotion, and don’t easily find motivation for things that aren’t contributing directly to the game build.” “I’m They can’t even run, because it’s hard to animate legs with physics.” “I

Dev 138
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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

He was trying to do animation with Unreal at the time. Later, they expanded their team with two more members from different departments and attempted an animation project called Ogbanje. “Build a personal relationship with people. I was blown away. That evening, I uninstalled Unity and installed Unreal.”

Balance 104