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Phoenix Rising International Film Festival 2023: A new dawn for indie cinema

Filmustage

Dates to Remember From its opening on August 1, 2022, to the event climax on November 4-5, 2023, PRIFF promises to be a cinematic journey like no other. Best Sci-Fi/Fantasy ?: Best Animation ?: Where narratives spring to animated life. Best Short Screenplay ?: Lauding concise yet powerful stories. Best Drama/Thriller ?:

Film 123
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Fantasy Strike patch notes, August 2016

Sirlin

Thank you to all our patrons for supporting the Fantasy Strike fighting game. Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training.

Fantasy 52
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How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Scene from the 3D animation Finding Nemo before and after its been lit and rendered by a 3D lighting artist (Image: Pixar).

Film 98
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. The in-game bits - the low-poly characters moving, talking, and animating - were cheaper and easier to build, so they could be changed significantly later in the dev cycle.

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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Grass Animation Next, we will write an effect of grass swaying in the wind, which is also a common effect. After an hour of struggling (including changing chat twice, which was quite convoluted), we finally managed to run it on 3.7.2. It is suggested that everyone should primarily refer to this for now.

AI 98
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Fantasy Strike fighting game, January build for Patreon patrons

Sirlin

Thank you to all the patrons supporting the Fantasy Strike fighting game. The animation has been replaced with Flying Rainbow Stroke (aka chicken wing), so that it’s obvious that it wouldn’t combo. --All The real animation will start with a “time stop” where he fills up his gear meter 3 times, then gameplay will resume.

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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? Game Production / Rigging / Animation.

Dev 52