Remove Animation Remove Cinematics Remove Point and Click
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Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). Animation editing was one of the first distinctive Godot features. All is done transparently by simply animating property states. A bit of history.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. A lot more.

AAA 145
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Because there are many functional points, and the mind map can assist me in functional decomposition to avoid mutual interference. At this point, I was starting to feel a bit discouraged. Add a “Pause” button that toggles between pausing and resuming the game when clicked. Why I write a mind map first?

AI 98
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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

A video autoplaying with recognizable gameplay is MUCH more compelling than a ‘cinematic’ shot or establishing shot, or something else which does not look like player controlled gameplay. Get to the point Seriously though, show what the game looks like when it’s being played. For example, this 30 second cutdown edited by Gary J.

Media 104
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The adorable characters, detailed worldbuilding, and an animation style that is both refreshing and polished made it easy for players to immerse themselves in the world of Cookie Run and hard to leave. For a 2D game, animated cinematics can significantly help with storytelling in the main campaign.

Baking 52
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Friday Questions #3

Grumpy Gamer

Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. If I do another point-and-click, I want to push what a point-and-click can be, but still staying true to the form.

Puzzle 130
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Friday Questions #3

Grumpy Gamer

Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. If I do another point-and-click, I want to push what a point-and-click can be, but still staying true to the form.

Puzzle 130