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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

“We set ourselves a very difficult and ambitious goal that no one else has ever set before, to combine Metroidvania with co-op gameplay.” “ Anima Flux started as an idea for a visual novel or an interactive comic. “The hand-drawn animated cutscenes are crucial to the main storyline.

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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. Tower of Fantasy: Co-operative challenges in the open-world.

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. Playrix has been trying out many interstitials, banners, videos and playable ads based on solving puzzles/saving animals by moving the pins in the right order.

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A Guide to Designing Multiplayer Games

Logic Simplified

The players can interact with one another about their interests and passions which provides them with a sense of community. This kind of a powerful draw lets the users make friends and build relationships by communicating about their shared experiences in the game.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Kristian Segerstrale : Kristian was a co-founder of Glu mobile, CEO of Playfish acquired by EA, was a seed investor in Supercell, was a senior exec at EA, and now is the CEO of Super Evil Megacorp which will soon release their new MOBA shooter called Catalyst Black ( [link] ). and now is the CEO of Super Evil Megacorp. You need both, right?

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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Green , who is currently Co-Founder and COO of Knock Knock. I Need a Process (sung to the tune of “I Need a Hero” ) As is the case with every facet of product development and live ops, running the right process is key. Subscribe to deconstructor of fun newsletter. This is a guest post by Andrew N.

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