Remove Animation Remove Co-op Remove Mechanics
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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

“We set ourselves a very difficult and ambitious goal that no one else has ever set before, to combine Metroidvania with co-op gameplay.” “ Anima Flux started as an idea for a visual novel or an interactive comic. “The hand-drawn animated cutscenes are crucial to the main storyline.

Co-op 239
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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. Tower of Fantasy: Co-operative challenges in the open-world.

Fantasy 130
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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

All these crossovers come in different shapes and sizes too, spanning everything from fashion brands, automotive, anime, TV, movies, and even other video games. Introducing other elements into live events doesn’t necessarily mean building completely new modes or expansive gameplay mechanics.

Mobile 130
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2024 Cherry-picks

Mircosoft Game Dev

Backpack Battles Backpack Battles decided to make inventory management the main game mechanic. Strategize with animals and nature in mind! There is just something about the frustratingly fun mechanics of Arctic Eggs that captured quite an audience who are we to judge your taste? May Did you know that we still update Godot 3?

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. Playrix has been trying out many interstitials, banners, videos and playable ads based on solving puzzles/saving animals by moving the pins in the right order.

Co-op 52
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A Guide to Designing Multiplayer Games

Logic Simplified

Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day. Here, the game is overpowered (OP) by the strategies and calls for a balanced approach for individual players involved in the game.

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“Gameplay Programmer” is a very broad job title. What are some subsets of this? Combat, AI?

Ask a Game Dev

Gameplay programmers do a lot of setting up of rules for a particular game mechanic or system and building interfaces/tools for us designers to use to create specific bits of content to utilize those rules. Also includes spawning reinforcements with timing, positioning of enemies, rules for PVP, rules for kill cam, hitting weak points (e.g.

AI 52