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The Spine Animation Story at Logic Simplified

Logic Simplified

Whoever thought Spine 2D animation reminds you of a paper doll craft, where you move all the body parts to create animations, was right! Spine is a 2D skeletal animation tool for game development and other animation projects. One, how Spine works as a great 2D animation software. How does it work? They create!

Animation 110
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Select animation from spine in cocos creator v2x

Cocos

Does anyone have any idea of remaking the animation selector like the sp.Skeleton component do? I recently making a vue package, which convert the animation list inside the sp.Skeleton to ui-select. But my ui-slect does not save my option. My Component using the inspector package. Select success.

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Introduction to Unity’s Animation System

Logic Simplified

Unity has a rich and sophisticated animation system for the game development process , also referred to as ‘ Mecanim ’. It is a powerful tool for game developers to create dynamic, true-to-life animations for characters, objects, and environments in their games.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Platform-specific glitches, animation inconsistencies, and performance instability often surface only through comprehensive device and network testing. QA is not just about fixing code. Interchangeable components allow for rapid production of maps, avatars, and props, which is critical for LiveOps readiness.

Art 52
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How to Break Down a Script (with Free Script Breakdown Sheet Template)

Filmustage

A script breakdown is the essential process that brings your production into focus identifying every element needed for each scene, from props and locations to costumes and effects. Use our structured script breakdown sheet to log every essential scene detail characters, props, locations, and more.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

The 3D modeling process commonly begins with 3D modelers receiving a scan of a prop, character, or vehicle either directly from a live-action shoot or from external sources like MegaScans (a website offering a diverse range of pre-scanned generic assets). and cinematography (shot framing, composition, camera angles, etc.)

Film 52
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[TUTORIAL] How to use Mobx to control your game state

Cocos

It was difficult to keep and share the UI states with the reaction timeline of the game or even data prop drilling around. The best part is that the engine supports many web standards (even when building natively for Android or IOS), meaning that a few node libraries can be integrated seamlessly into your code base. Results We’re done!

Prop 52