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Godot's ragdoll system

Mircosoft Game Dev

We are working on implementing some features like Inverse Kinematics, Ragdoll, a better animation player, and a state machine player. All these things will allow the developers and artists to apply some animations to their characters easily and at the same time with an awesome result. Collision shape adjustment. Now let's start!

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Animation: Complete implementation of Animation Retargeting ! However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Animation: Complete implementation of Animation Retargeting ! for instructions.

Alpha 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! He also programmed the functionality for throwing consumables in the Kristala demo. Wait, wait, wait. clears throat*. We got yo' back, friends.

Dev 52
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Tiles editor progress report #5

Mircosoft Game Dev

In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. x isometric tiles demo to 4.0:

Tile 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

With the updated armor sets handed off to our 3D modelers, James then whipped up a few fresh concepts for some of the remaining items in the Kristala demo that needed to be replaced with newer models, including: Keys to unlock various gates and doors. Welcome signage for The Dalamase, the level featured in our demo.

Dev 52
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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

We want Godot to be accessible to programmers, animators, and character artists. One primary example is character animation support, where mistakes and corrupted animations abound. In some cases, broken animations could take enomous effort to correct. In some cases, broken animations could take enomous effort to correct.

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How do you Choose the Best Game Design Software for your Project?

Big Games

3D Modeling and Animation Tools For games that involve three-dimensional environments and characters, 3D modeling and animation tools are indispensable. Physics engines simulate the laws of physics within the virtual environment, governing object movements, collisions, and interactions.