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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

Hybrid Animation Techniques Games like Cuphead rely on meticulous, hand-drawn frame-by-frame animations, while Octopath Traveler takes a modern approach, using AI-assisted rendering to apply real-time lighting and physics to pixel art characters. to deliver fluid animation, layered environments, and tight control mechanics.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Animation: Complete implementation of Animation Retargeting ! Animation: Complete implementation of Animation Retargeting ! Animation: Make cubic_interpolate() consider key time in animation ( GH-63602 ). Animation: Improve animation track optimizer ( GH-64132 ). for instructions.

Alpha 52
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Godot 3.1 will get many improvements to KinematicBody

Mircosoft Game Dev

This function tries to move the character using that velocity and every time a collision is found, it will slide against it (and adjust the velocity accordingly). This allows adjusting the player animation accordingly. snap 32 pixels down velocity = move_and_slide_with_snap(velocity, Vector2(0, -1), Vector2(0, 32)).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track featurex ( GH-44558 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track feature ( GH-44558 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track feature ( GH-44558 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Animation: Add animation "reset" track feature ( GH-44558 ).

Mesh 52