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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Dominant position In Sony’s case, to help sell its headphones and television sets it ensures there is ample content available that showcases the full capability (e.g., Sony will always keep a foot in electronics.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At Electronic Arts he did the graphics in Will Wright’s team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars. The game will be accompanied by an animated mini-series. He returned to Ahmedabad, Gujarat in India and founded Masala Games.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At Electronic Arts he did the graphics in Will Wrights team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars. Now its an independent studio of 30 developers, animators, storytellers and artists. The game will be accompanied by an animated mini-series.

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Top Game Development Sessions at NVIDIA GTC

Nvidia

We have several GTC sessions for game developers , content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming. Gameplay screenshot from the upcoming title Battlefield 2024.

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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

He was trying to do animation with Unreal at the time. Later, they expanded their team with two more members from different departments and attempted an animation project called Ogbanje. I was blown away. It felt like a tool that would be great for the kind of games I wanted to make. Unfortunately, it did not see the light of day.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. I was intrigued by the physics-based animation but I had no idea how it worked at the time. They can’t even run, because it’s hard to animate legs with physics.” “I

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. In the game industry, a lot of people assume that FBX works with traditional animation algorithms but we found that it is simply not the case. But a caveat of glTF 2.0 Pivots are hard.

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