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NVIDIA OptiX curves are currently back-face culled, so rays that enter through the open end of a curve will miss the curve completely. that keeps denoising coherence from frame to frame in an animated sequence of frames. Open-ended curves are common and desirable and also better for performance. NVIDIA OptiX 7.4
seen as small bumps between tiles on a GridMap). Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view.
Several new optimization techniques are also at your disposal, such as occlusion culling , automatic mesh LOD , and manual HLOD using visibility ranges , made possible by Joan Fons ( JFonS ), and Juan. Read more about animation changes in this blog post by Juan. Among them is the new animation retargeting system.
Auto-tiling in tile maps. It is possible to either import a scene as a single file, or to split it into multiple instantiated subscenes, keep materials, meshes and animations external, etc. Auto-tiling in tile maps. Bullet Physics backend. New networked multiplayer API. Rewritten export system. IPv6 support.
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