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The Future of 3D Art in Interactive Entertainment

iXie gaming

One of the most important trends is 3D art, which is shaping interactive entertainment. But what will the future of interactive entertainment look like with 3D art? Join us as we explore the power of 3D art in the world of interactive entertainment. How Does 3D Art Benefit Interactive Entertainment Experiences?

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. Intelligent Animation Systems: AI-driven motion capture and procedural animation streamline character design, making lifelike movement more accessible.

Art 52
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

” He later took his experiences and created HaZimation , a production company involved in a wide range of storytelling formats, including animated films, episodic series, and video games. They began in London, built their team, and shifted focus to animated films when the pandemic struck.

Film 98
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. This was created by Unity in collaboration with Disney Television Animation.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene). The grand scene).

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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

Adding 3D characters and animations to the story livens it up, but mainly complicates the production of an existing story. I keep beating the drum for the idea that “Games compete not just with other games, but also with other forms of entertainment”.

Puzzle 52
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Deathloop deconstruction / design thoughts

Radiator Blog

where the main drawback is you're still vulnerable during the 2 second execution animation. Meanwhile, Aleksis is an entertaining character with a big complicated party setpiece that invokes past Arkane games and the game marketing. But for a medium mob (4-6 enemies) in a cover-y arena you can just run in and safely slice up everyone.

Fighting 130