Remove Animation Remove Cutscenes Remove Game Engine
article thumbnail

Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. Today, real-time rendering is redefining game development, offering dynamic lighting, physics-based effects, and cinematic quality graphics all rendered instantaneously.

Art 52
article thumbnail

Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. What is Movie Maker mode for?

Render 54
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. What is Movie Maker mode for?

Render 52
article thumbnail

UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

Dulull began his career in the late 90s as a video game intern, ultimately transitioning into the movie industry where he contributed his skills as a visual effects artist on high-profile projects like “The Dark Knight” and “Hellboy II.” “We never imagined having a games division.”

Film 98
article thumbnail

How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. In short, the Unity Cinemachine is a game-changer.

article thumbnail

AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

Making a successful Match-3 is one of the most challenging tasks a mobile game developer can tackle. To succeed, you need a top-of-the-line game engine in addition to an engaging and differentiated metagame, and, even if you have both, you need a robust UA campaign to entice players.

Puzzle 52
article thumbnail

Sandbox vs themepark

Raph Koster

But either one was radically different in that way than the most popular game engine, which was the Diku style (we called them “codebases” back then). All the content in the game was just data in fields. But it’s also visible in the Holodeck, or in anime like Sword Art Online (which was directly inspired by Ultima Online !).

Sandbox 59