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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

Before The Green Moon (on Itch and Steam ) is a post-apocalyptic indie Harvest Moon / Stardew Valley / Animal Crossing inspired farm life sim about scraping by, in a decaying rural truckstop town with bored depressed locals you gradually befriend (or ignore). I strongly recommend playing it first. None of these options are good.

NPC 147
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.

Studios 246
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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. And so this is the ideal use case for Yarn Spinner: action adventure games starring existential millennial animal protagonists. documentation !

Scripting 130
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What is Narrative Design? If so, you probably want to be a game writer.

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Deathloop deconstruction / design thoughts

Radiator Blog

where the main drawback is you're still vulnerable during the 2 second execution animation. This ties into a common complaint: the melee weapon machete is very powerful, like a 1-3 hit kill (maybe 10-15 hits against a boss?) But for a medium mob (4-6 enemies) in a cover-y arena you can just run in and safely slice up everyone.

Fighting 130