Remove Animation Remove Cutscenes Remove Mechanics
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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

The game employs hand-drawn animated cutscenes to enhance its narrative, providing players with a detailed, dark world. “The hand-drawn animated cutscenes are crucial to the main storyline. “This achievement stands out because we are pioneers in this approach.”

Co-op 239
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

However, these storytelling elements go far beyond the main narrative, with cutscenes and dialogue seamlessly integrated throughout the experience to build a truly immersive world. Goddess of Victory: NIKKE features high-quality anime cutscenes. Despite the dark setting of the story, dialogue is peppered with humor.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager.

Indy 130
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

” He later took his experiences and created HaZimation , a production company involved in a wide range of storytelling formats, including animated films, episodic series, and video games. They began in London, built their team, and shifted focus to animated films when the pandemic struck.

Film 98
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“Put that planet to the left!”

Played with Fire

Animated ghosts show the right movement Hand snapping and reactive animations But in general every physical object in our game is fully interactable! Poses & Suggestive shapes / animations (hand & object). A reliable system of interaction for puzzle mechanics. . ✓ The right shape and look of objects on scene.

UX 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich. Skill UI of the Witch class).