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To put you on the right track, we’ve taken a deep dive into four games that have delivered innovative storytelling in four subgenres: Merge Puzzle from the Casual category, and MMORPG, Action RPG, and 4X Strategy from the Mid-core category. Goddess of Victory: NIKKE features high-quality animecutscenes.
Introduction I remember as a young product manager, working on major releases at Disney and Rovio how excited I was for the cutscenes. After release I was responsible for analyzing churn and sharing the results with the team: the cutscenes were driving users out of the game. The team poured their hearts into the work.
I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.
There's a Portal-like moment where you escape the puzzle. You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Your cute animal cult will follow whatever "Doctrines" you declare. Pro-tip: play with a gamepad.) You talk but they don't listen.
With a knack for puzzle, arcade, and simulation games. Adding 3D characters and animations to the story livens it up, but mainly complicates the production of an existing story. In many puzzle games, there is a common event involving completing specific actions to collect certain items for rewards. I know, shocking).
none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. where the main drawback is you're still vulnerable during the 2 second execution animation. but you can only safely do this if you have 50% or more health already.
It skips from action to pvp games to puzzles to boss fights with blinding speed. This leads to the most infamous scene in the game, where you try to destroy the daughter's beloved stuff animal to make her cry. It's really sharp and well-observed, and it isn't a cutscene. All killer, no filler. This is a really fun game.
Highly narrative, intricate puzzles, and immersive storytelling. But it’s also visible in the Holodeck, or in anime like Sword Art Online (which was directly inspired by Ultima Online !). Breadcrumbs, dialogue trees, cutscenes, progression paths. Stuff that in many ways was quite a bit fancier than what WoW eventually did.
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