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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Synchronization: Ensures that game states remain consistent across all clients. What worked?

Games 78
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Unfortunately, we also have to rollback one of the core animations features. This decision allows us to better focus efforts of the Animation team on stabilizing other features. Some of the most notables feature changes in this update are: Animation: Reset animation on playback stop ( GH-33733 ).

Beta 99
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

The game will be a 3D Snake, with innovative gameplay and a complex terrain. Gameplay Coding First communication Since the data for ChatGPT4 only goes up to 2021, it can only recognize the API for Cocos Creator version 3.3. Terrain The terrain part is quite challenging, so a new chat has been started for it.

AI 98
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed Toon shader data issue on iOS Wechat.

Terrain 52
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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. should be directed elsewhere. Expertise on visuals like lighting, rendering, shaders, etc. should be directed elsewhere. Likely also locks players off from returning to the previous area.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Skip rendering when the UI element Opacity is 0.

Render 52
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Cocos Creator v3.8.5 beta released

Cocos

y/z/w data in scene (.scene) Fixed the issue where the gizmo icon of nodes in the animation panel was not displayed when selecting nodes in the animation edit mode. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40