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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Crunchyroll, its anime-focused video service, has evolved into the world’s largest portfolio of anime content and now counts 10 million paying subscribers. Sony will always keep a foot in electronics.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At Electronic Arts he did the graphics in Will Wrights team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars. Now its an independent studio of 30 developers, animators, storytellers and artists. The game will be accompanied by an animated mini-series.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. I was intrigued by the physics-based animation but I had no idea how it worked at the time.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At Electronic Arts he did the graphics in Will Wright’s team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars. To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system.

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Is your baby ugly? We took ours out to find out.

Rindoku

After months of toiling in a secluded attic, the last weeks of which were particularly grueling, we finally took Second Hand to its first public showings: first to Dev-Play in Bucharest and shortly thereafter to Clujotronic in our very own Cluj. It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Color me excited!

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. In the game industry, a lot of people assume that FBX works with traditional animation algorithms but we found that it is simply not the case. Pivots are hard.

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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. The random caveats and various in-dev inconsistencies with regular Unity would also be frustrating. Reminder: for iOS, that means WebGL 1.0 and no WASM.)

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