This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Crunchyroll, its anime-focused video service, has evolved into the world’s largest portfolio of anime content and now counts 10 million paying subscribers. Sony will always keep a foot in electronics.
At Electronic Arts he did the graphics in Will Wrights team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars. Now its an independent studio of 30 developers, animators, storytellers and artists. The game will be accompanied by an animated mini-series.
I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. I was intrigued by the physics-based animation but I had no idea how it worked at the time.
At Electronic Arts he did the graphics in Will Wright’s team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars. To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system.
After months of toiling in a secluded attic, the last weeks of which were particularly grueling, we finally took Second Hand to its first public showings: first to Dev-Play in Bucharest and shortly thereafter to Clujotronic in our very own Cluj. It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Color me excited!
I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. In the game industry, a lot of people assume that FBX works with traditional animation algorithms but we found that it is simply not the case. Pivots are hard.
The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. The random caveats and various in-dev inconsistencies with regular Unity would also be frustrating. Reminder: for iOS, that means WebGL 1.0 and no WASM.)
Brush up your resume and focus on any game dev work you’ve done. Amateur game dev work counts! Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Tabletop game mastering counts! Amateur board and card game design counts! Game jam work counts!
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content