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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. The core mechanics of Critter Crossfire leave the door open for so many unique items that couldn’t exist in any other turn-based tactics game or first person shooter.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

All these crossovers come in different shapes and sizes too, spanning everything from fashion brands, automotive, anime, TV, movies, and even other video games. The Nerf collaboration turned Stumble Guys into a first-person shooter, with players wielding their own Nerf blasters in-game.

Mobile 130
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How to develop a rich and immersive game world?

Logic Simplified

However, creating a realistic gaming world needs planning, storylines, aesthetics, characters, visuals and sound design, as well as meticulous attention to detail and a thorough understanding of specific gameplay mechanics. It is essential to define game mechanics, which refers to the systems that guide gameplay.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Understanding Your Project Requirements Game Genre The first thing that one should always consider is genre. Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. It is important to understand the genre of your game.

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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

His debut game Unknown Number was the first game in what its creator Tom Keane called the ‘First Person Talkers’ genre. Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC.

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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Character Animation Blueprint. To animate the character we need to create the animation blueprint. Give the new animation blueprint name BP_Player_Animation and open it in the editor. Inside the Player_Character folder Right Click and create a new folder called Blend_Spaces.

FPS 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Not much else is said about the death mechanic in the other game worlds of the series. At best, it breaks immersion and frustrates the player. Worse, it can cause VR sickness.

Art 52