Remove Animation Remove First person Remove Prototyping
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How do you Choose the Best Game Design Software for your Project?

Big Games

Understanding Your Project Requirements Game Genre The first thing that one should always consider is genre. Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. It is important to understand the genre of your game.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. This was created by Unity in collaboration with Disney Television Animation.

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New game announcement: "Tryhard" + "A Sportslike Manifesto"

Radiator Blog

I'm not the first person to think any of this, it's somewhat basic rugby theory. I love shows likes Friday Night Lights, I've dutifully sat through shows like Ted Lasso, and I've binged sports anime like Haikyuu. Which is a truth you wouldn't expect from a brutal contact sport. And thanks to kau Audio for game audio too.)

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design.

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