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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. look with fluid animations in a sports game. Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment.

Animation 232
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Top Tools and Software for Creating Visual FX in Games

iXie gaming

Whether you’re an indie developer making 2D effects or a big studio creating realistic 3D visuals, choosing the right VFX tools is vital. With the right tools, you can turn simple sprites into stunning displays of art and movement. Spine Spine is the best tool for 2D skeletal animation.

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Talk: My Godot toolbox: patterns, animation and encapsulation | Jakub Grzesik ( kubecz3k ). Basic way to get a normal mapped 2D sprites from Blender to Godot, and a few fun things you can do with them in Godot. As an indie dev, he also published Aequitas Orbis in early access, a multiplayer 2D space game using Godot 2.1.

Demo 52
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D This makes it perfect for indie developers and cross-platform releases. Its not just about blending 2D sprites with 3D environments; it is about strategic design choices that create a unique visual and gameplay experience. merges the best of both worlds. What Powers 2.5D?

Art 52
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In the over-the-top world of Mullet MadJack by HAMMER95 dopamine means life

PreMortem.Games

Brazilian indie game studio HAMMER95 goes all out in this boomer shooter on steroids. It’s like an eighties anime comes alive. “I I always liked Japanese anime and arcade fast gameplay”, says Martinello. “So So Mullet MadJack is like a kickass Japanese anime, but playable! I always liked Japanese anime from the VHS era.

Animation 138
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Stuff and Things and Monkey Island

Grumpy Gamer

The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge. We called them "Special Case Animations". Each of the "actor" sprites had a set of basic animations that including standing, walking, talking, picking up and reaching.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge. We called them “Special Case Animations” The first SCUMM game they appeared in was The Last Crusade and then used to an amazing (well, amazing for 1990) extent in Monkey Island.

Puzzle 130