Remove Animation Remove Lightmap Remove Writing
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Animation streaming : Modern games have long cinematics, which require a lot of animation data. Additionally, Godot 4.0

AAA 145
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. 1、animations There is only one animation file under the folder, which is used for camera animation during roaming the scene when start. including animations,effects,models,shaders,ui,sounds and so on.

Code 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. This was created by Unity in collaboration with Disney Television Animation.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Mesh 52
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Revamped animation editor. Use baked lightmaps instead. GDScript allows to write code in a quick way within a controlled environment. Does not always catch errors during compile (or write) time. Revamped animation editor. The animation editor has also been completely rewritten to ensure a much better experience.

Feature 52