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Introducing Julien Solomita as friendly rodent NPC Gustav Gondasa

Astral Clock Tower Studios

Gustav is a prominent NPC with an important questline that will gradually unravel as you explore the six clan lands and complete your Raksaka Proving. He also introduces a new food mechanic , allowing you to craft delectable recipes and enjoy consumable snacks on the go. But thats not all!

NPC 52
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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

AI 194
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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

Before The Green Moon (on Itch and Steam ) is a post-apocalyptic indie Harvest Moon / Stardew Valley / Animal Crossing inspired farm life sim about scraping by, in a decaying rural truckstop town with bored depressed locals you gradually befriend (or ignore). Imagine if Animal Crossing had the bravery to charge interest on the home loan!

NPC 147
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VR & AI – The Future of Gaming?

Played with Fire

Game developers use machine learning algorithms to generate realistic animations, optimize in-game physics, and even create procedurally generated content, reducing the time and cost of production. AI-driven game mechanics and VRs deep immersion are pushing the boundaries of whats possible in gaming. The answer is a resounding yes.

AI 52
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World! Of! Warcraft!

Grumpy Gamer

Other than the people in my group, everyone else might as well be NPC's. Come on, they're animals, and not wicked-cool magic animals, just plain old animals. It was really disappointing to discover the Mechanical Golems, excitingly enter battle and discover that I got the same XP as I did for the Bear down the road.

NPC 130
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World! Of! Warcraft!

Grumpy Gamer

Other than the people in my group, everyone else might as well be NPC’s. Come on, they’re animals, and not wicked-cool magic animals, just plain old animals. I am always annoyed by games that they to make inventory management a game-play mechanism. Why can bears and boars resist my magic?

NPC 130
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Your cute animal cult will follow whatever "Doctrines" you declare. Gradually all these advancements and upgrades add up to a NPC-driven town that can maintain and feed itself automatically.

Indy 130