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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Level of Detail (LOD) Management: Optimize Rendering Efficiency Through LOD the display presents simple models for objects in the distance yet shows detailed versions when objects approach which minimizes polygons with no sacrifice to graphical precision. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

stable: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Here are some of the main changes since 3.3-stable:

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

stable: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). See the full changelog since 3.3-stable

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Here are some of the main changes in this build: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). See the full changelog since 3.3-stable stable for details.

Bug 52
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3D Art Styles For Games

Moonmana

It’s fair to say that 3D game art styles are used everywhere – in film and cartoon production, animation, interior design, and architecture fields, and especially in game development. In low poly style, everything in a game is made of geometrical shapes – polygons. In many titles, the number of polygons exceeds a million!

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