Remove Animation Remove Racing Remove Shaders
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Optimizing Animations for Smooth Performance Animations add realism but can strain multiplayer performance. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 78
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Little Racer – 3D Art

The Knights of Unity

Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. We created 4 UV sets of each car and wrote a shader that swaps them. Background. Track components .

Art 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

stable: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Here are some of the main changes since 3.3-stable:

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Here are some of the main changes in this build: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). See the full changelog since 3.3-stable stable for details.

Bug 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

stable: Animation: Fix skinning initialization in MeshInstance when loaded from thread ( GH-48217 ). Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). See the full changelog since 3.3-stable RC 1 for details.

Polygon 52
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Several options will be available based on attendees' interests: platformer shooter, space shooter with enemy AI, drift racing game, and pong with a twist - destructive environment. Talk: My Godot toolbox: patterns, animation and encapsulation | Jakub Grzesik ( kubecz3k ). Workshop: Normals can be fun | Mariusz Chwalba ( koder ).

Demo 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. is introducing sky shaders which allow users to create dynamic skies that update in real time (including reflections). For more information see the article introducing sky shaders. For other atmospheric effects, Godot 4.0

Beta 52