Remove Animation Remove Shaders Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy.

Games 78
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. All aspects of the project, including programming, shader development, art, and music, are generated by AIGC. The game will be a 3D Snake, with innovative gameplay and a complex terrain. I am both skeptical and anxious about this.

AI 98
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Unfortunately, we also have to rollback one of the core animations features. This decision allows us to better focus efforts of the Animation team on stabilizing other features. Some of the most notables feature changes in this update are: Animation: Reset animation on playback stop ( GH-33733 ).

Beta 99
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Terrain Tools. Text Animator for Unity by Febucci Creations. Bring your dialogues to life, animating your game texts with this easy to use and customize plugin.

Asset 52
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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. Expertise on visuals like lighting, rendering, shaders, etc. I posted a challenge for aspiring developers to identify as many specific features and systems as they could spot. My expertise is in gameplay, so that’s where I will be focusing.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed Toon shader data issue on iOS Wechat.

Terrain 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. New and standard-material will default to Surface Shader. Fixed an issue where the main light source still acted on the terrain after baking.

Render 52