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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. But how exactly does a simple sketch transform into a fully animated, game-ready asset?

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Baked Lighting. Pre-computes lighting and stores it, making the game run faster but limiting changes in lighting. Tips for Aspiring Game Artists Whether you’re new to game art or have years of experience, mastering lighting can greatly enhance your creativity and storytelling. Voxel Cone Tracing.

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Most scenes bake in seconds instead of minutes or hours. branch uses state of the art algorithms to ensure the maximum possible quality: Bakes geometry to lightmap coordinates using the actual rendering code, so any existing shader or material works. Allows baking dynamic and static lights. Quality as priority.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. This allows users to focus less on tedious tasks and more on creativity.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform.

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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In mobile game development , where hardware resources are limited, implementing LOD is essential for maintaining a balance between performance and visual fidelity. It’s also beneficial to create multiple LOD versions of assets, allowing the game engine to choose the appropriate version based on the device’s capabilities.

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ).

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